I also didn’t feel as if I was getting the needed information when hovering over random icons, and It wasn’t until I entered the map view that I was able to see what icons meant, or what the goal was pertaining to that icon.Īfter tracking the main quest I jumped down to a grassy area, which so happened to be by a Vault entrance - I’ll explain these later. ![]() Icons just never felt clear, and I didn’t feel as if I was being guided toward the main objective like in Assassin’s Creed games. ![]() However, in order to locate where I needed to go, I entered a first-person camera mode that shows icons for points of interest, with some icons requiring you to feel a rumble and pull the trigger to reveal what they are. The preview had me starting mid-way through the game with the main quest requiring me to go and start up some furnaces and unclog the vents. In saying that, it also felt like one of Ubisoft’s prettiest games to date. But what was presented in the preview left me wandering around with no clear sense of direction. It is worth mentioning though that Ubisoft has confirmed that the game will actually be launching with numerous accessibility options. Instead, Immortals Fenyx Rising for this early preview session feels incredibly lacking and comes across like one of Ubisoft’s most inaccessible games for Deafness in recent years. And considering the previous Ubisoft Forward event that we attended allowed us to check out the wealth of accessibility features in Watch Dogs Legion, surely this game has to follow suit? Right?Īs it happens, in its current demo state, it didn’t follow suit at all. So already, with this coming from the Odyssey developers, I’m already hopeful for the state of accessibility. The gameplay itself, along with the sheer scale of the open-world feels massively inspired by Assassin’s Creed Odyssey, and that’s understandable considering it’s being developed by the creators of Odyssey. The game is set to a colorful and stylized world that bears visual similarities to The Legend of Zelda: Breath of the Wild along with its incredibly similar gameplay mechanics such as stamina affecting everything you do, gliding across the land, and enemies dying in an abrupt burst of smoke. Immortals Fenyx Rising is a game about a hero -named Fenyx (Pronounced “Pheonix”)- who embarks on a quest to save the Greek Gods with their story being comically narrated by Zeuz and Prometheus. Steve and Grant were also able to jump into an earlier session and share their accessibility impressions with one another. Now, I was able to get hands-on with this title…earlier today and so my thoughts on the state of accessibility are fresher than a baked loaf of bread. ![]() Oh wait, the studio changed the name to Immortals Fenyx Rising. Ubisoft has invited Can I Play That? to attend another Ubisoft Forward event, which means that we’re able to get early impressions on the accessibility of Gods and Monsters.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |